![]() ![]() ![]() ![]() Making a fighting game is not easy, for a variety of reasons that range from making them completely deterministic, to underestimating their complexity, to the amount of graphical assets needed, to the balancing and fine tuning required to produce something worth playing. This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! Today we talk about an engine, 2D Fighter Maker 2002, which is still being used as of 2022 despite being old enough to drive! This article was originally published on my Medium blog and has been ported to Supercombo.gg for preservation and sharing it with more people in the fighting game community. ![]()
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January 2023
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